![]() * implement the mouse processing to translate the received mouse handling from macos to upp and have upp process it. * implement the SystemDraw interface, which redirects the corresponding drawing operations (like DrawRect, DrawLine) to the native drawing contexts of macos. ![]() you already are able to have macos style in upp apps in windows. an almost-macosx style of the upp widgets can be obtained with the skinning mechanism in upp. everything in between is sort of implementation detailĬoncerning the widgets: upp has its own set of wifgets, so we don't need to mess around with the macos stuff at all, this is also the beauty of crossplatform. this can start off with the X11 based theIDE port, but it should end with a full rainbow complaint (see uppsrc/rainbow) port of the underlying structure. The level of porting upp would be 'native', grabbing a spot of screen or a main window, and beeing able to draw on it.
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