When it comes to most other mobile games (including that one specific example I mentioned earlier), you’d be able to buy all the different power-ups, guns and outfits through the use of in-app purchases, rather than earning in-game money. Simple firearms like pistols and magnums are controlled by single touches, while automatic weapons like the uzi or minigun are fired by holding your finger (or two, for duel-wielding) on the screen. Shooting on the other hand is performed by simply tapping the screen as the fish soar through the air. It’s responsive, fluid and unlike Ninja Fishing, completely free of any delay or lag. While its predecessor relied on simple mouse controls, Ridiculous Fishing maps the fishing line to tilt controls and it works wonderfully. And as you fling your fish out of the water, you pull out your favorite gun and shoot them, showering you with guts, blood and more importantly: money. Once you hook something, you retract your line, this time attempting to catch as many fish as possible. First, you toss your fishing line into the ocean, moving left and right to dodge oncoming fish. So what is so ridiculous about fishing? Well, Ridiculous Fishing is built around the same three-phase gameplay that was set down in Radical Fishing, its browser-based prototype. On one hand, developer Vlambeer (of Super Crate Box fame) would not want me to bring up Ninja Fishing – but to be honest, I could live without mentioning it – Gamenauts’ all-too-successful clone of Vlambeer’s original browser game.īut after playing all three games back-to-back, it quickly became clear that Vlambeer not only puts its best foot forward when it comes to its games, but genuinely respects its audience when it comes to asking them to pay for its products. Writing about Ridiculous Fishing (let alone reviewing it) is awkward to say the least.
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